Yea there are primarily three 'hand painted' styles: -Diffuse only without highpoly -Diffuse only with highpoly baked in -Diffuse as focus with normal/spec/etc. for additional effects like shadows (Guilty Gear Xrd)
I just got the strangest request from a client: he has a standard set of textures (diffuse + normal + specular) that he wants to convert to diffuse only. In other words, he wants the detail from normal + specular baked into the diffuse. He also told me to use a fixed lightsource, placed at the middle of the texture (to…
Hey guys I'm having trouble with my diffuse map when I create a project in photoshop CC with dDo. Every time I create the project the diffuse map turns gray scale, thus making it totally useless. Any time I open the diffuse map in photoshop by itself it has the correct colors of the corresponding materials though. Is there…