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Rotating detail map separate from diffuse?

Hey guys, quick question:
I have a couple of different wood textures currently, and I was planning to use one generic wood grain normal for the detail normals. However the grains go different ways on the different diffuse textures. So I figured I would just use a rotator to adjust the detail's grain direction on one of the shaders, however I can't find a way to rotate just the detail texture. I am able to rotate the diffuse, and the detail follows it. Is there any way to rotate just the detail map?

Thanks,
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