Hello everyone. Update. Very slowly continue )) * changed the grass. Train has found rust. added the decal under the rails and gravel, as well as some new propsy. Decay of a pixel, nathdevlin do not worry, debris and broken pieces will necessarily be some new image:
Don't know about the interview, but there is no way that it's thousands of years after. Apeture would have completely decayed by then. I think it's only been a dozen years or so. [Edit].... the timeline according to the interwebs claims that portal 2 takes place a few decades after 1 ...
it looks really nice but if he is so slim (decayed/rotten) that you would see the ripcage this much ... i dont think you would have such a well defined breast muscle ^^ also the ribcage seams realy large ... could be because of stylisation ^^ same goes for the shoulders
heres texture start for my Cgchat pocket monster entry.. Wolverine-hulk-prehistoric-dirty-comicbook style... More brown, bluegray and decaying body part abit. FUN! The mesh is on my wip thread. here.: http://www.cgchat.com/forum/showthread.php?t=26816 bebye
whoa I like those stairs a lot. They really seem worked out of the stone and decayed over time ... :D keep it coming! if you really want to put the house up there my only concern would be scaling issues with the rocks and stairs. Just saying :D
Thanks everyone. @ Ferg: Right on. Yeah I was going to stick to the concept pretty close as far as details and colours go. VERY minimal decay and yeah still quite smooth. playing with hair. I like the length but I am gonna try and mess it up a bit.
@JasonLavoie: Thanks for the advice man, i'll keep that in mind :) So guys back with a light pass. I'm probably put the decay of the lights to something like 2.1, and i'll be replacing the white box with a large generator. I might put orange lights at the bottom the generator, still deciding on that.
Resin casts also didn't used to be alive. Yuck, yuck, yuck. My gag reflex for death and decay is very shallow. :/ (decent reference though, I don't think I ever seen a male/female skull comparison in front and side views before. Leeching for the archives!)
grungy/rusted edging is legit, pilang, 'cause old school tanks had gaps where shit could gather and decay in the seams of the armour. The texture's well made (not saying it couldnt use a tune up) but the model's letting it down. What did you use for modelling reference?
I think that what will really take this to the next level is if you spend a lot more time varying the damage that you are applying here. For instance on your first archway you have the same noise kind of splashed around in blotches, and it doesn't really sell the aging effect you are going for. I would really go back in…