Hi, I'm working on a highpoly model of a helmet, and I would like to have some feedback on it. Thanks. p.s. Here is my reference, low poly, and highpoly WIP of it.
Hey there, its my 1st time publishing something here so be gentle :) I just finished this project that I would like to share with you! It's based on "For Honor" and took us 2 months (me and André Caetano), I'll drop some photos here but if you want to check more take a look at the project on my…
It's been one of those weeks. But I did manage to get a bit more progress made. I'm still procrastinating the torso, so I've been working on the legs. I'm sure having an actual arse and hips, when I finish them, will make the torso easier to judge. There's a lot of small inaccuracies I want to fix. I've been mainly using…
Totally agree! Stepping outside your comfort zone is exactly how you push your boundaries and level up. You can't be afraid of the learning curve or of growing. =) Honestly, I went through the exact same thing with my own dragon sculpt. I think I started over like 5 times because I just kept looking at it like, "ish, this…
I’m using a Blender + Substance Painter pipeline (baking and texturing) with a low-to-high workflow: first a low-poly model, then geometry refinement, bevels, and subdivision. Since I’ve only just started learning, I ran into a problem on the simplest possible model: a cylinder. I made a basic 20-sided cylinder (0.6 m in…
@DonEngland. You should check out a video called Techno Viking...the dude looks exactly like him and might be a good reference for you. At this angle it looks like your jaw goes up too steeply from the chin to ear. Nice start though! @PyrZern. Her shoulders are way to boxy. They protrude out too much and then drop straight…
I had tried that as well, but it doesn't seem to be possible. The issue is that you're trying to set up "main button + modifier key", and this is what happens: main Left click + modifier Num 5 : the modifier gets ignored completely, and this feels like a bug main Num 5 + modifier Left click : the software won't let you…
This character was modeled and textured by myself from an original concept by Hengishammer for a Mod. I just graduated from an Art Institute school, where I have always looked at my work as being above average, but yet I look on these boards and others and am blown away by the quality of work. So, what I would really like…
Looks good, tho it looks like a brand new hallowe'en costume, since he's never used his equipment before Bloodstains, axemarks, viking symbols would help add that extra umph