I authored the post, and yes, most of these techniques were actually developed working on a mobile VR game. After mobile VR, we assumed regular VR would be easier - but we ran into just as many performance issues, just in different ways.
I would like to view ZBrush models and 3dsmax models in Virtual reality. Not for sculpting in VR, but just to study them and to be able to understand the forms better. I have searched online, but there does not seem to be a good solution. Blender VR is too slow I heard, Marmoset does not support VR yet. Decimating the…
We're looking for an Environment Artist who is proficient in Unity. must have experience with Nature environments as well as be able to produce high-quality Hard Surface Assets that are optimized for VR should be able to produce LODs and has a good understanding of working with VR Projects. Email: jobs@next-gendreams3d.com
I'm currently trying to create a courtyard in UE4 that is optimized and ready for the Oculus Quest. I work in a studio that produces VR content so I want to improve my skills when it comes to optimizing art for VR. The environment is inspired by my recent trip to Rome. Whiteboxing/blocking Blocking in some materials. I…
Wanted a place to post / get critique for my VR work. Comments Welcome! Help me make my stuff more better-er! :D Creepy Hallway: Modeled in Houdini, Lit / Rendered in Unity. Textures in Substance. Super NOPE in VR. O_____o Sci Fi Environment: Trying for a minimal look. I limited myself to black and white with one accent…