I was wondering if anyone had any ideas on how to make a tyndall stone pattern in Substance Designer? It's a lime stone found around my area and we use pretty regularly on buildings, so it would be handy to have a procedural version for renderings. I've been trying to do this on and off for quite a while, directional…
Hello ! I am working on a character concept "stone fist" (yeah i know it's not a very original name but I don't have another Idea for now so If you think that you have a better idea for the name tell me it x) ). Anyway, my main idea was to create a character which can control rocks to create a big stone fist. My goal is to…
My friend and I decided to make a game type MOD for UT3. Its called Reaper's Curse and it has 6 new pickup power ups called Artifacts. The game type works like this, every kill you receive builds up reaper points to a maximum of 10. Once a player hits 10, the scenario for all players changes. Everyone's reapers points are…
Hey guys, here's my first time using UDK and attempting Hand painted textures. I'm here creating a thread so I can track my progress and obviously get some critiques from the community. I'm making a Stone throne and here's what I've got so far: So far the ornament on top only has a placeholder textures, I'm focusing on the…
Current: CC welcome and appreciated! Working on various props to throw into a portfolio. Decided to make an old tombstone. Created one with a cross on the top, spent a day chipping away and weathering it, sent it to a mentor of mine and he told me I needed to study old stone sculpting a bit more, and that the concept was a…
Hey, I did this stone material today with materialize and one of my own reference images. The screenshot on the plane is made in unity I am trying to achieve realism / photorealism for a project. Since this texture is tiling across a big surface, I can't really make details that are too obvious, but I will in the future…