Hi, I'm trying to achieve the same effect in a render as 'texture' display mode; that is, totally bright render as if there is no light information. I should be able to take the render and put it next to the texture and notice no difference in colour I have tried setting the render output to 'diffuse coefficient' and that…
"im new with modeling, im using Modo 801 only for some days (such noob)" Everyone is new, there ain't anyone around who can look you in the eyes and say they know everything. It's hard to really grasp what you are saying because people will have trouble reading through a whole wall of emotions and text like displayed here.…
Re: tools most tools are by default click to activate. You can change tools to auto-activate though, so simply selecting the tool will make it active. This can be done from the tool pipeline, which by default layout is on the right hand side under the "lists" tab. That's also a good way to check what tools / constraints…
Hi guys, With view3d.bgLayerDisplay mode:?(wire|flat) I can toggle my bg items between wire and the "shaded" mode, but how can I make it switch between wire and advanced open GL instead? I cant seem to guess the command, and using the one from command history if I switch to openGL via the "O" menu isnt working. Do any of…
Hey Bardler - I can only partially answer some of your questions because I've done what you want to do, but it was a long time ago and I don't remember exactly how I did it - 1) I have a Maya centric set up too. To change the action of the middle mouse button, you need to go to the Input Editor, change "Edit Mode" to…
Luxology has pushed modo 501 out the door in time for the holidays. I'm imagining that many loved ones of 3d artists are cursing their luck as they had already purchased a Cintiq or something else of lesser value than this release. As you can imagine, there is improvement and new features across the board and there's no…
Hey guys, wrote up a guide for doing point light maps in Modo. Was going to post it to polycount as part of a thread like my hair tutorial, but did it all on steam and decided to just link it here instead. http://steamcommunity.com/sharedfiles/filedetails/?id=245880776 Take a look and let me know if you've got any feedback…
Do you have an AMD GPU by any chance? First thing to do is in the command box (lower right), type in "glmeter". This will give performance info directly from Modo. After that, go into settings >openGL> and you have some options under the performance tab. Some get a huge boost by turning off VBO.... huge. When I did it, my…
How do you edit subdivision levels? I know you press D to subdivide. But the object's property>mesh tab should allow me to edit the number of subdivision levels. For some odd reason my specific version of Modo does not have that. This option DOES exist in the property>surfaces tab, but editing those numbers doesn't do…
If you move those pieces while in polygon mode the pivot point will stay in the same spot, if you move them while in item mode they will follow the geometry. You can reset the pivot point in one of the option menus. I dont have Modo open, but I believe by default its in the modeling tab, under where the…