Hi ! I'm creating a rigged character in Maya 2018, via Advanced Skeleton, meant to be exported to Unreal Engine. So far I have a complete rigged character with basic color textures, all I want for now is to export this into fbx for Unreal. But when I do so, I get plenty of errors : <div>The plug-in has found the following…
This is a bit misleading. The Indie License for both Modo and Mari are not doing what Autodesk is doing. Lets make sure we are being completely honest and transparent about this. Take Maya LT for example, it has limited animation, no dynamics, no rendering. These are some pretty big components of Maya. Going over to Modo…
We are Lucid Realm Studio, an indie 3D game art team, and we are currently looking for freelance 3D artists with strong hand-painted texture skills to work on stylized armor sets with texture quality level and art direction of titles such as World of Warcraft. Project Details * Style: Hand-painted * Textures: 1 × 2K Base…
we are looking to make a 4x4 km bit of terrain, preferably generated. what tools do other indies use/would use for this application? I have my eye on world creator at the moment, is this what we should use?
This looks very nice indeed! The biggest thing I see is there's no motor on the rear end? It might also help to integrate it into a photographed scene, you could potentially use one of the free HDRIs from Polyhaven.com, and learn a bit about compositing. The HDRI would also function to give the materials some nice lighting…
Thanks for the thoughtful feedback — I really appreciate it. That’s exactly the kind of perspective I was hoping to get. I’ll admit, some angles were harder to find than others (especially around the cabin and undercarriage), and a few images are not as sharp as I’d like — but I made sure to include everything that could…
And the project is finished! Feel overall happier with the end result and can now let the project go. You can find the link for the post with the rest of the renders here: https://www.artstation.com/artwork/zxbwDD
Character artists with technical skills are generally more in demand than character artists without. But... more people want to be character artists that there are openings for character artists, so in general it's a saturated field. Especially in game development. If you're interested in the technical end of things, I…
I like doing characters. I've tried doing environments several times before, but couldn't get into them. I'd just doom scroll through Artstation trying to find something I want to make and often ended up doing nothing. It made me realize how much it really matters to like doing something if your gonna pursue it for a job…
I have compiled a detailed list of questions I have accumulated this past year and thought it would be a good idea to find answers to them if possible. I think having this resource could be useful to other indie developers searching for a specific answer. Perhaps it can even help them minimize the risk of failure or…