Cool, I can't even see edginess in the silhouette, which bothered me with Doom3's models. Makes me wonder though, why do Orks eat Squigs? Doesn't look like there's a lot of meat on them.
Confirm on my behalf, even with the latest update, the UV Editor will ignore your Preserve function sometimes, and sometimes it will only show the symptoms AFTER you have collapse the UV layer on the mesh. *insert edgy autodesk complaint in here*
In the original comic, back when it was edgy and the turtles 'graduated' by slaughtering a street gang (issue 1!), they all wore red, and had slightly different skin tones. As it is, it really doesn't have that "Eastman and Laird" feel, if you're going for that era...
Trying to make some stylized particles for the campfire. I currently don't have emmisive on the smoke material in hopes of getting a little bit of shadow on the underside and to pick up light from the campfire. Round smoke. Hard edgy smoke.
Here's an update: Been moving a little slow on this so far and there has been a slight change to my original idea. Instead of an old fashion pinup girl, I will be doing a more modern, edgy pinupy girl, kind of like this:
the big tube things could could use more polygons in comparison with the rest - they look to edgy. looks very promising from the visual style, I like it it has the touch of 70's/80's clean scifi (with white and brown)
is this udk? some of the renders are really edgy, u may to avoid that, the textures are a bit too flat u need some variation, the design works well, expect the tail inside skin, i guess mermaids dont suppose to have skin there
thanks for the advice, yeah i tried to make stuff as edgy as possible for now since some is not really more than laid out...i have no clue what it is, part of an industrial scene im making...looks functioning and logic..whatever it is :)
Hey thanks guys :smiley: Yeah now that you mention it some of the pieces need some softening up, perhaps even some bevels. That's one of the things i need to watch out for generaly, not making it too sharp & "edgy" :p
Decided to go and make this little tiny, weensy little camera. Its a beast of a product with some nice design methodology, combining hard industrial design with a softer consumer focused edginess. I will be combining the designs of multiple different generations of RED cameras but the overall shape will not change much.…