3DCoat 2021 Coming Soon & Special Offers As you may know, earlier this year we announced a new 3DCoat 2020 coming soon. Since then we’ve been working hard to prepare the release. We do not have a confirmed date just yet, however we are happy to announce the new 3DCoat will ship within Q4 this year as 3DCoat 2021! Multiple…
I got let go a year ago and have been trying to find a new role since. I've had a couple interviews but nothing has materialized enough to support myself and I've been living off savings. I'm not sure if the reason I'm not getting call backs is my portfolio or if this is just the new normal now. Back in 2022 I was getting…
This year, I enter the 3Dmodels car challenge for the third time ! Previously I rendered my pictures into Marmoset Toolbag, and this is the plan this year too. (See underneath the entry of the past years)But what I change in my habits this time is the modeling software. I use Blender ! I wanted to learn blender for a long…
Is there a way in maya 2022 to distribute verts along its edge? I tried "ZenTools" but this seems outdated for Maya2022 Is there maybe a native way of doing that? or another plugin/script for that?
We don't put AI generated slop in our games. Let's just ignore the plethora of technical issues for a moment and focus on the humanity of it: There is a shared feeling we all have when we see AI, and it's disgust. When you read an email written by ChatGPT, do you feel the love, or do you think "this person could care…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Two Maya shading-graph chores I kept scripting, curious how others approach them: * Duplicating a shading network with clean names. Maya's duplicate/paste leaves pasted__ prefixes and number suffixes; I ended up walking the upstream graph and duplicating with unique, clean names instead. * Merging duplicate file-texture…
On Ornatrix grooms I kept hitting two things: I rebuild the same operator stack on every character, and a fully-built stack tanks the viewport while I'm still iterating. How I've been handling it: * Build the stack in a fixed order (Surface Comb → Rotate → Clump → Curl → Frizz → Detail → Noise → Gravity → Change Width) so…
Hi Polycount, I had a quick question about Maya's indie license 100,000 USD annual revenue limit. Apologies if this question has been asked before, I am having a very hard time finding the answer to my question through search. A quick search I see this quote: "Are you eligible? Your annual gross revenue from creative work…