This year, I enter the 3Dmodels car challenge for the third time !
Previously I rendered my pictures into Marmoset Toolbag, and this is the plan this year too. (See underneath the entry of the past years)
But what I change in my habits this time is the modeling software. I use Blender ! I wanted to learn blender for a long time and, several month ago, I started to model a corvette with the amazing tutorial from CG Masters. So, the contest will gives me a deadline to finish it. And futhermore to speed up my learning of Blender.
Yeah, Chris Plush is a wizard with a shrinkwrap - guide mesh workflow and for your information, he's developing another similar course which is in early access at the moment. Also the monochrome shot of a Bugatti Atlantic SC really conveys nostalgic class.
Yes for sure, but probably a white wizard because he explain his secrets !
It's not so odd for me because i used a similar process into maya before to descover his tutorial.
Thank you for the information
I recieved mail notification for his new tutoriel, I think i will foloow it maybe later, but I already starded the corvette first and wanted to finish it first
Thank you for your kind words about the previous render and for your advice
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And finished the most of the body sheet several days ago :