Old piece was sketched using vectors/curves in Affinity Designer.
Would you mind telling a bit more about the way you tackle these ? I suppose that the finer textured details are raster, but still, these shots and and your car and tank vector renderings recreations are really quite impressive in their accuracy, as they don't have the usual signs of vector work.
Also didn't have a drawing tablet at the time, actually still don't but currently looking at XPen's Artist 12 for what I want to do plus within budget of what is affordable. As for using AD to sketch with, well once I became comfortable dealing with each layer - masked curve grouping and various output settings this workflow gradually began to make sense via trial and error as well. There's also a frequent tendency dependent on project complexity, that your layer stack can become somewhat bloated literally numbering in the hundreds. As an example, the tank drawing is between 250 or 300 layers so obviously my (low end) desktop would lag quite a bit though splitting into separate object groups then toggle visibility on/off, did solve the issue to a doable work rate I was able to cope with, anyhow another tool / workflow addition to ones toolbox.
Really interesting. Besides the fun technical limitation of these being vector- and mouse-made, I feel like such studies might also help with memorizing material rendering/surface behavior to reuse later when rendering concept sketches made from imagination. Cool stuff ...
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One of my first projects ever was, surprise, a lightsaber.
May the force be with you all.
My only regret today is not making a new fanart for this year... (I have about five or six by now)