Okay i'll bite on this discussion, is there a site to shows the benefits of each? i find it seems we have to use both, on one hand i've run into issues with exporting and normals (hard) & VP(vertex paint) and found i had to export in .fbx so i just stopped importing .obj, also no animation support afaik. But i am willing…
Hi! I'd say if your interested in creating environment assets, don't let a course stop you from doing so. Should you continue with the course, maybe find a way to combine it with your interests. Blender is free to use, for example, or you might get a student license for Maya or Max. You can create new assets that fit with…
Hello everybody! I've been learning 3D for over a year and aspire to enter the game development industry by working in a game studio or an outsourcing company. Currently, I aim to become a prop artist and potentially transition into an environment artist in the future (hopefully, when my computer stops shutting down on me…
Why do you think it's out of the question? If you have the available texture memory there's absolutely nothing stopping you from making a tree out of 10 uniquely baked textures or a rock out of five different baked textures. Again you're insisting that smaller texel size means more tiling and not bigger texture files. Why…
Thank you @sacboi for stopping by and commenting! Good to hear that, after working with the same model without another pair of eyes it's hard to keep track of where I go right and where wrong. Nevertheless, it's beginning to be ready for texturing... Which is my favorite part, to breathe life into the model! Just making a…
his face is looing pretty good, Id stop using the default red wax matcap though if i were you, for both of our sakes! it's harder to see what you're doing while sculpting using it, and it looks nasty in renders. you can get a tonne of free ones here if you don't have any good ones:…
What about stop being Zbrush-lazy and actually do it! It's been mentionned a few times already. It's just a matter of less sculpting and more modelling. Except!!!! If you have either mud1 or mud2010 (not 2009). With these guys you can pick a surface and have the flatten brush bring everything to it, making perfect sharp…
Stop making excuses and just learn it dude. It's a valuable tool for props and environment work, and could easily make the difference between you or someone else (who does know zbrush) getting a certain job. I've worked as a character artist, a prop artist, and an environment artist, and I've used zbrush in all three. It's…
cheap. try craigslist.com you can get a system for under 100 bucks that owns your 233mmx... please... so i can stop seeing these posts... it's murder to a geeks eyes. I'm still trying to get a laptop for you here. we have about 4 availible, but my ceo is in europe for 3 weeks. what specs are you at so i can see if this is…
[ QUOTE ] I started off at Magic Lantern Playware [/ QUOTE ] Vassago, now i know who took that job away from me in 2003/4 I'm glad I introduced you to IGDA ElysiumGX. The IDGA is a great place for networking with other development people. IronHawk Don't give up! Eventually you'll get your break! Just don't stop working on…