Welcome to Polycount! This is great, love your style. I wish your texturing was a bit more sharp. Might have do with your texturing packing. If the whole diorama is packed into a single texture sheet, that really limits you. I would suggest instead packing according to prop type. For example, the computer prop and…
Hello everyone, yesterday our team launched an experimental recruiting discord server and the results are great! Our goal was to shorten interviews and provide all recruits access to instant information about our team and our current project while providing a fast job application system. All that in one place, while being…
I am trying to import this tree model I made, I am having trouble with the leaf textures I made using mesh plane. One side of the texture shows but the other does not.
Hello! Ive been looking for help with a project of mine. I am working on a mod for a Unity-run mobile game called Dragon Quest VIII. one part of my project is including adding a new model to the game acting as an armor set for the main character to display when wearing a specific Armor Set. for the purpose of this, I wish…
Hey! I will be posting WIP of my Level 5 Interior Hero Assets brief here. :) Here is my progress now: PureRef: My idea is to create a underground cave scene with anicent stautes. I will be making rocks textures in Substance Designer and scuplt in Zbrush. Blockout: I did quick block out in Maya to test out the compositin of…
@Fabi_G thanks for your input! I'm not planning to extending it past the bust, since i'm trying to focus on some other things, mainly stylization and later on texturing and hard surface stuff (i want to add the gun and necronomicon when i finish the vampy lady). and yeah, i'm definitely going back to see if i can adjust…
(UPD) I've modeled and textured some small props to add some extra life to the room / level kit. I've been having some problems with opacity maps, which I've resolved, but in turn has brought about a new problem; when I use opacity maps in the same texture as other objects, all the other objects textures become darker and…
I finished my stylized sword. The low poly model could be more optimised for games, but this was mainly a sculpting and texturing excersise so I didn't want to spend too much time on it. I baked the model in Marmoset just because it gave me better results, and I did the texturing in Painter. Here are the final…
Greetings, fellow members of polycount forum My name is Brent Liu. I'm really new to 3D modelling and "professional" game design related works. I have literally none experience working under contract or professionally in house. Just want to post myself out and hopefully connect with people by working with them. I'm…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…