This thread is meant as a more focused and condensed version of my previous WiP thread and some additional comments and break-downs of my work. Finished project here. I won't be going too deep into details, I'll mostly just be showing my general structure. I really want to stress: Even though I'm tessellating and…
Hello Everyone Guess whos back? We never really left though. You know who we are: Triumverity Games. But do you really know who we are? Well you are about to learn about us, what we are doing, what makes us so damn special, and what we want from you? Yes you, the one that is reading this. Dont bother looking around,…
Do we ever have a treat for you. Some members of the amazingly talented environment art team over at 343 Industries have put together an article on creating the environment art for one of the largest releases in video game history - Halo 4. This article was written by the artists at 343 Industries - not us - specifically…
This is tailored towards beginners or curious people -------------------------------------------------------------------------------------------------------------------------------------------------------- GENERAL INFOS1 - Yes, Cinema 4D works very well for a game workflow if you know your Software2 - No, you 99% won't get…
After studying the model further, and dealing with some mild common-cold.. I decided to make a blockout with proper proportions, from where I can further refine via modelling or sculpting individual parts. Goal is not bolt for bolt design. But rather a practical game asset, where parts can be modularly changed out.
Hi! I'm working on a environment concept. I'm trying to learn how to build environments more modularly and from the tutorials I've watched, they always start with a gray box and basic lighting. I feel like I've managed a decent lighting set up and basic block meshes! If there are any critiques, advice or tutorials you all…
I lost power when working on a map in UDK and the power randomly went out, and came back on right away. But now I can't open my map at all. I load the external packages the map requires, and then try to load the map, and UDK instantly crashes. This is what is in the log: Log: Log file open, 12/04/12 21:49:07Init: WinSock:…
Hello guys. I hope to get some cool tips for this game project. Iam going to build it with Quest3D. These are some usefull links that i have found. If you know other cool stuff that could help me on this project pleaes share it here. Thanks. http://wiki.gamedev.net/index.php/D3DBook:%28Lighting%29_Ward…
Well, I'm tackling something I've always wanted to but never had the courage/skills to. Now I've at least got the courage to attempt this. Here's some of my reference thus far. EnvironmentMoodboard by camraab, on Flickr DoorwayMoodboard by camraab, on Flickr The end goal is, obviously, to complete this and add it to my…
Just thought I'd make a thread where I can post my work, without needing to create whole threads for each project, while hopefully receiving more feedback than I do when posting in WAYWO. Right now I have a few things going, so I'll post some shots. Here is a Revolver I'm working on. Looking at Reference for function, but…