I know the T17 building, I worked at Runecraft/Gamezlab in Dewsbury (the recent Goth hating bus driver town). Dewsbury is a larger town near Team 17 with the closest bus station. Arrange for Team 17 to sort you out with accommodation for a few weeks. Seriously, ask them. You are moving from another country. Arriva buses…
Building modules from a set amount of parts means their UVs are mapped to same pixels, maximizing the use of the texture - same as with mapping UVs of several parts to trims. As poopie wrote, it's fine to combine unique and tiling elements into one texture. Approach depends on the specific kit. What matters in the end is…
hey I know its a bit early this time around but I was just curious anyone hitting to GDC this year? Im gonna try to go. Maybe we could have a polycount meet up or something? hell youtube has it dunno why polycount dosent! EDIT:::: http://www.gdconf.com/?cid=GDC08_CADEX1 Feb 18-22 San Francisco , Moscone CenterHOTELS…
Oh man, I know what it's like to be rushing for a deadline! I did that a lot in my college days too. :D (and some now too when people want things done in an unreasonably short amount of time :P) My advice at this point is to A) try not to stress. B) don't sleep till you turn it in. and C) Stop everything, stare at a render…
Hello - If anything, the best thing you can do at this time is to get very familiar with printing images in general. Judging by your post it seems that you don't quite grasp the concept of dots per inch and the way it relates to printing a pixel-based image - which is totally fine, as it can be a bit confusing at first ;…
Over the past year or so, I've attempted multiple environments. I gave up on every one when I would come to the realization that what I was attempting or more importantly, how I executed my attempts, were never going to work. I was always neglecting major per-production steps that act as the foundation of any environment.…
So i've been doing freelance for about a year now, and because i undercut myself so much to get the jobs in the first place, i'm having to keep a second part time retail job to make ends meet. Now i've been aproached by a few people that were interested in one on one tutoring sessions, two of them want to do a bit of prep…
Hello fellow Polycounters! Lando_Mange here, I work for a Studio called Paradox South, which makes most of the graphics used in Paradox Development Studios' titles, as well as some work for titles published by Paradox Interactive. Examples of said titles can be: Crusader Kings II, Hearts of Iron III & IV, Europa…
Great progress. - Cool trick with just emissive. You should also consider some Emissive for the flowers upfront-too dark right now. - A little point light for the lower right part of the pic(under the tree) - Also UDK->View->World Properties->Lightmass->Environment Color to color or brighten up your shadows a bit. Seems…
I agree with Lotet. Proportions are great and blending/rendering looks already really good as well! Something seems to be off with the male character´s face though. I think the eyes are a little too long, maybe you should round them up a bit. But then again, I´m not perfect with faces anyway ^^' As for the concepts, well,…