first thing, I'm using CC 2015 How do you up res your work before export like in 1.8? Also, the exporter doesn't export the maps. I open the exporter and it only exports an AO map. It doesn't crash or give any errors. It just doesn't work. While we're at it, I saved an ID Preset based on my project, but when I select it…
I have one character model and assigned a sub-multi material to it in 3Dsmax. The head, arm, and body each have a separate UV sheet. I tried baking in substance painter, xNormal... the normal looks really inconsistent between the UV seams, which I feel impossible to use some photoshop technique to fix it. I am certain that…
Alright! I'm doing some test baking with a simple object that i have made recently, I haven't done any baking before in Maya and i thought this was the best time to learn as i've got some spare time. Anyhow. My current result.. Lines appear on the UV Seams, I think this is because it lacks padding however i'm unable to…
Hey! I am a 3d Artist looking for some work. I'm very dedicated and passionate about the work that I do. I have worked on a number of games for PC, 360 and PS3. Check out my website here to see my work: http://kragsmachine.com/kragvile_3d.html Small samples - the bigger versions are on my website. [I am currently only…
I paint in Mudbox. I tried painting in png 8bit, and now TIFF 16 bit floating point. happens with both. guess it must be my file settings that does this. the colors seems to have a problem blending together. for the first few seconds it looks fine, but then is slowly shows itself and grows bigger. is there a name for what…
Hey guys, I am using a projection modifier to render a ambient occlusion map from my high res model onto the UVs of my low res model. This worked out fine for my normal map, however with the ambient occlusion map I have black holes all over the place. I know I have had problems doing this last summer, but I can't figure…
Well All I know how to use is the diffuse map, and I don't know what the other maps do, and I was wondering if anyone could tell me or show me examples of how to use them, and what there used for...
Hi guys! We need two artists who are able to create photo realistic highpoly assets for a documentary. The assets will later be integrated in real filmed footage. You should be experienced in this field so you know when and where to use details depending on camera angles and view distance. Also its important that you know…
Sorry if this is in the wrong section, new here.(If its the wrong section can a mod please move it to where it fits?) but I've been trying to figure out what these maps are from Space Hulk: Death Wing, a game running on Unreal Engine 4. I've tried putting them into UE4 SDK but I'm not very sure if i identified these maps…
If someone wants to have a look at my files: here is the dropbox link, with every module as fbx, the 3ds Max scene and my trim normal texture. https://www.dropbox.com/sh/lvhkjptqgh5bfk0/AACCNMbOCMOCbyHMpEz3V5Tca?dl=0