Well All I know how to use is the diffuse map, and I don't know what the other maps do, and I was wondering if anyone could tell me or show me examples of how to use them, and what there used for...
Normal Maps: Based on RGB values they effect the lighting to create bumps. Used to fake more detail then what is actually modeled. http://wiki.polycount.net/Normal_Map
Ambient Occlusion: Where two objects meet, they create shadow. There are a few automated ways to create these maps, but they really help when used correctly. http://wiki.polycount.net/Ambient_Occlusion_Map
Replies
http://wiki.polycount.net/CategoryTexturing
http://wiki.polycount.net/Normal_Map
Ambient Occlusion: Where two objects meet, they create shadow. There are a few automated ways to create these maps, but they really help when used correctly.
http://wiki.polycount.net/Ambient_Occlusion_Map
Opacity Maps:
http://wiki.polycount.net/Opacity_Map
General info:
http://www.modwiki.net/wiki/Texturing
http://itchstudios.com/psg/art_tut.htm