@marcobar - thanks for the feedback, I will post shot of his face asap. @JadeEyePanda - The clothes started as a base from Marvelous Designer and then had a good deal of resculpt in zbrush with reference.
Hi! Finally got round to making a thread for this woman I'm working on- giving my other ongoing projects a bit of a rest since I was feeling a bit lost with them and deciding to focus on something more grounded and make it into a solid portfolio piece. I'm thinking like a Bond kinda style with some 20s fashion influence…
Hi, This is my first character that I have created using Zbrush and Marvelous Designer. I'm still learning the ropes in terms of both the technical aspects and anatomy. I started working in Marvelous yesterday and was having trouble finding good documentation on the Zbrush/MD workflow. If you have any tips on the subject I…
Hey Polycount: Question: How do I add more weight and remove the amount of cloth-to-skin attraction to clothing in Marvelous Designer? What variables should I be tweaking to achieve that? The explicit example I have is making a sweater, where the simulation is making the clothing super attracted to the skin, instead of…
Free software alternatives for software like substance painter/designer, zbrush(besides sculptris), marmoset toollbag, marvelous designer, and others (essentially every thing to take a game asset from step one to game ready
Concept design and gameready model of the knight inspired by dark fantasy. Modeling: Maya/Zbrush Cloth: Marvelous Designer Textures: Substance Painter Render: Marmoset Toolbag in realtime. Project artstation: https://www.artstation.com/artwork/WK2zR2
Been working on this viking dude lately. Wanted to take the opportunity to play around some more in Marvelous Designer. I do plan on getting him textured and posed to drop into Marmoset ultimately. C&C welcome.
Hi all! I am starting to put together some tutorials that I think might help people. To start of, here is one for Marvelous Designer Bounding Volumes. https://youtu.be/mx7lKG0JqKE Enjoy! Ash
A portfolio piece I've been working on in anticipation of TFA. Had a fun time trying out Marvelous Designer for the first time. Will come back to refine after I see the movie this weekend.
Hi, I've started working on new simple project inspired by one of Mike Yakovlev's arts. I'm using SuperAverageMan from ZBrush library as a base mesh. ZBrush shots (helmet): Progress with garment in Marvelous Designer: