Hey everybody, right now I´m still working on my A320 Cockpit. Overall texturing is more or less done. Now I´m on the panel gravings with all the text and symbols. I´m working in UE4 so text is all done by textcomponents. But I also need to do many many symbols like arrows and some stuff. My plan was todo it with a decal…
Classification: Freelancer Department: Art Reports to: Art Director Start Date: December 2016 Position Summary: Model, texture, and create a single scene focusing on
a specific interior location – concept art will be provided from which to
create the scene. Required Qualifications: ● A link to your portfolio ● Knowledge…
@Chimp: haha thanks ;) ! yeah I will try to do one more closeup capture with the detail texture lips in motion:P. @Justin_J: thank you ! anyways, here is my latest update : hair model and shader,the hair was modeled using my hair script GMH2.6 and rendered realtime in UE4 using UE Hair shader ( I add a little part of my…
Hey, this is my latest Character: The Stranger This is a little demonstration of the Stranger in action, running around in UE4 https://youtu.be/DBBQi_QoGcY Okay so this time I wanted to go all out: a full character that could be part of a AAA-Game, including setup in UE4 with a basic movement system, swappable equipment &…
I remade a map from Unreal Tournament GOTY 1999 (DM-Tutorial) using Unreal Engine 4, Quixel Suite, Photoshop, xNormal, and Blender 2.9. It has been an awesome experience working on this project. I remember as a kid playing UT99 and seeing this map being mesmerized by the graphics, now it's 22 years old. I thought it would…
I have a chainsaw model that got the body with the handle and blade. The blade got it's own duplicated series of blades that go around the chain using motion path, snapshot, IK spline handle offset. I got the chain blade working but I need a body joint rig to allow it to work inside of Unreal Engine 4 both 3rd person and…
Sequin AR is seeking Tech Artists and CG Generalists with UE4 experience to join our dynamic award winning team in our Glastonbury, CT studio. You will work with creative directors, producers and other artists to produce ground breaking AR and mixed reality TV shows and broadcast experiences . Please send your…
Hey all, this is something I've been struggling with for a while now. I've been using DDO for about two years, I think it's great, however I can never get the exported textures to look that similar to how they do in 3DO. Having read a lot of similar posts on many message boards and not being able to find a solid solution I…