Finally finished up this guy! Glad I completed my first console ready game character for once. I give you guys Iggy! For the marmoset viewer files head over to https://www.artstation.com/artwork/iggy-67e423cb-2571-44c8-8fb5-0281f7fb7499
global BoneArray global BoneNArray global WeightArray global PasteArray -- Pass the vert id to extract all the weights to arrays fn CopyWeight theVert = ( -- Empty the arrays BoneArray = #() BoneNArray =#() WeightArray = #() theSkin = $.modifiers[#skin] BNumber = skinOps.getVertexWeightCount theSkin theVert BN = BNumber as…
I finished this Cal.357 Tactical Magnum recently The model has around 9.5k polys. For the render I used a 4k texture and in Marmoset Viewer you see the model with a 2k texture. You can watch it in Marmoset Viewer on my Artstation page: https://www.artstation.com/artwork/NLKb5 Based on a concept from Kris Thaler:…
Hi, I finished this model awhile back, however, I have a feeling that it needs to be tweaked a little. Although, I'm not sure what needs to be tweaked, so any feedback would great. :smile:
Something I worked on in class, it was really fun. You can check out my marmoset or sketchfab at my artstation - https://www.artstation.com/artwork/dnL4Q
Well, final video. i hope yours like it. Youtube: http://www.youtube.com/watch?v=XK8rL01QPl8&feature=youtu.be Vimeo: http://vimeo.com/36215920 http://img171.imageshack.us/img171/2579/techlogok.jpg http://img217.imageshack.us/img217/5070/techvarias.jpg http://img513.imageshack.us/img513/8878/techf1.jpg…
Here's the finished "lowpoly" version, without any maps, textures so I guess it't not that interesting. Anyways. If you can give me any good pointers as to where I've made errors - please let me know. It's (currently) counting 2570 tris, which in my opinion isn't that much, so I will probably add some later if/when the…
Hey guys, I have recently joined the Artstation Challenge: Ancient Civilizations: Lost & Found. I want to create a thread here to get more feedback. My submission: https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/12570?sorting=latest…
Following this Tutorial https://www.artstation.com/marketplace/p/ojRqP/revolver-tutorial-industry-ready-weapon-and-attachment-creation-for-video-games?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace But for learning sake doing it entirely in 3ds Max. Initially i was doing it in Zbrush…
It's not going to be a slow transition like the last generation. It's going to be significantly slower. Microsoft dropped the original XBox with the quickness. That thing was a huge burden on them, and they kicked it to the curb as soon as they could. It was one of the fastest transitions imagineable. And Nintendo dropped…