Click me! Hey Everyone! I am happy to announce my Hue Saturation Luminance shader for Marmoset Toolbag 3 has been released! You can find the link to the shader on Gumroad here. The downloadable zip contains a shader extension allowing for Hue Saturation Luminance modifications Toolbag 3 shaders. Features: * Independent…
Hey gang, burning question to ask you guys. As a Canadian, I've applied for jobs in the US but nobody has gotten back to me except for one company, who replied with a rather extensive art test. Upon completion and submission of the art test, they replied to me 3 hours later with the decision to not move forward with an…
Hello Everyone! I'm looking for someone to help me on this project, its a project with no pay sorry. This project is a prototype for a class I'm taking and would like to give it some visuals for the project, Me? I'm a programmer and I have most of the core mechanics running. I mostly need a 3D model for the Main Character…
Hello Everyone! I'm looking for someone to help me on this project, its a project with no pay sorry. This project is a prototype for a class I'm taking and would like to give it some visuals for the project, Me? I'm a programmer and I have most of the core mechanics running. I mostly need a 3D model for the Main Character…
been doing quite a bit of work in zbrush recently, ive got quite capable at sculpting etc but now im trying to get my head round doing tiling maps, im almost there but i have a few missing links in my workflow thatare somwhat stopping me dead. my workflow resize document to 1024x1024 - create plane - subd to 1mill polys…
I was just about to really get started on a new project, when I encountered this annoying problem. Until now, even since 'upgrading' to Max 2013, I've been baking out Normal and AO maps without any issues using Mental Ray. Ever since last night, no matter what settings I choose (even when using Scanline) my maps are full…
Hello everyone! My name is Christina Rhoades and I'm an animator currently based in the Mobile, Alabama area. My Portfolio: http://www.TrulyTristina.com You will find my Demo-Reel, contact information, and my resume on there. I am skilled as both a 2D and 3D animator with extensive rigging/skinning knowledge for film and…
Hello Polycount, I noticed the amount of time I put into UV Mapping my 3D models (Max). I am really bothered with such an manual activity in an automated digital world that we (should) live in. So me and a friend were wondering if we could make this world a better place and work on a automation tool for UV Mapping. While…
https://youtu.be/2nFzlEA4LEA This tutorial focuses on taking a dirty mesh from Blender into Zbrush and Keyshot. I created this mesh with a lot of boolean operations via a script by MasterXeon1001 called Hardops. This script is very useful in quickly chopping up your mesh. The problem is the geo can be really dirty and…
Character Artist A top gaming company in San Diego is currently seeking an experienced Character Artist to work on an upcoming sports title for the PS3 & PSP. This position is a 7-8 month contract initially, however, there is a great opportunity for extension and possible fulltime conversion. What You Are Bringing: 3+…