being stucking with this problem for a while now, tried many ways googled from net but non of them worked. I did it step by step but the result is still the same... feel very frustrated. What I did to my uv map, I used mirror for all parts of the body except body and head. It shouldn't be a problem right? I seen many ppl…
Is there a way to projection map using Mental Ray without getting errors? I want to bake Ambient Occlusion from my high-poly to my low-poly. The scanline renderer can do it but I'd like to use Mental Ray. The error seems to occurs where the high and low-poly objects are Z-fighting. Here's an example:
I've been trying to render out a normal map using Max for the past two days. Every time I do these black spots appear and screw up the map. I've searched polycount/google and have tried a lot of things: resetting xform for LP mesh. Not using supersampling. Using Max 2.5 start supersampling, and then trying Hammersley with…
Forgotten Empires has been developing content
for the Age of Empires franchise for the past several years. We are
looking to expand our team! If you are
interested in the opportunity, please find more information and how to apply
at: http://www.forgottenempires.net/jobs. Thanks and look forward
to hearing from you! :)
First these graphical errors started with just one model, but now have spread to every model no matter if I use 3point shader or Xoliul. The only blue in these images that should be there are the long thin line. the rest shouldn't be. When I use a standard shader the resolution is completely down until I render, which then…
I know a bunch of ways however none of them feel efficient enough for me. Currently I assign materials to faces and transfer maps from Maya, however this just gives me colors to pick with 'select colors', I'd rather have my layers all there. 3D Coat is also OK for it using per poly painting and it has layers and can export…
Youre spot on with the procedure. Youre jyst painting the high poly not the low poly. When you poly paint you need to have enough geometry cause youre painting on the verts. So whatd you do is load the unwrap in the texture mapmenu. I have a ttutorial link I can get you later that should explain things better
Hello All, So I was working on this project in DDO and everything was working. I made a minor change to my geometry and normal map. I tried to reopen my project in DDO with the updated items and I got the below results of a shiny model with no materials. The Model will work with the normal map and NDO just fine. When I…
Hi, I have run into a problem where when I try to select a poly or mesh on my model in Substance and add a material to it, it selects either the triangles that make up my polys on my model. I included some pictures below because I know I am not explaining this very well. For whatever reason when I export a model out of 3ds…