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3ds Max Render to Texture - Mental Ray Projection Mapping

polycounter lvl 12
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Zyth polycounter lvl 12
Is there a way to projection map using Mental Ray without getting errors? I want to bake Ambient Occlusion from my high-poly to my low-poly. The scanline renderer can do it but I'd like to use Mental Ray. The error seems to occurs where the high and low-poly objects are Z-fighting. Here's an example:

MentalRay-vs-Scanline_zps91b18894.jpg

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