Hey Guys, I want to share with you my latest work. The Hound's Helm head from the TV Series Game of Thrones !! I've modeled it on Zbrush and 3d Printed it on the Ultimaker. I'm charring with you the files so you can get it printed to at myminifactory.com Here's the modeling breakdown. and the actual 3d printed and painted…
Howdy peeps. Decided to have another go at the good old fashion female head to see if my mad skillz have gotten any better (also second time I have seriously tried to do hair). Tried to do some more distinct features like fuller cheeks and such. Anyhow enjoy and tear it apart if you want to.
Seen this on Blue's News. It's not confirmed as far as I can tell but it would seem that Human Head studios office building burned down . Hope everyone will be ok ! http://www.channel3000.com/news/12618256/detail.html Also there home page is down so im guessing it got the servers and probebly the rest of the office but who…
Rick, whom do you prefer as a more talented writer? I've personally had to sluff through quite a few lousy juvenile writers in the past few years (reading out loud is an institution at our house), and Rowling does a mighty fine job of being just high enough on the scale that my thoughtful (if sometimes clueless) kids can…
Hi WiP This is actually my second 3d work ever and I'm sure there are thousands of mistakes I've done so far. I'm still trying to get familiar with all the tools. Head looks quite odd from the left atm. Much more tweaking (and many many cigarettes) before that actually might look like something. All the criticism would be…
Hello, at first sorry for my bad English. Iam new in this Forum. I Sculp since Yesterday first Time on Trial Version of Zbrush. I know iam totally Noob and my borders are the knowledge of the Program. I know too, iam not so good like u all but i want to show u my first Steps in Zbrush. Actually i switch today on Blender…
Start with Anthropometry: https://en.wikipedia.org/wiki/Anthropometry You can measure the exact distances of eyeball, eyeball circumference, and distance from edge of head to pupil. https://twitter.com/JacqueChoi/status/558311375710486528 https://twitter.com/JacqueChoi/status/558311654849773568…
Hey, I'm wanting to get some practice in for realistic heads in UE4 so I am planning on making a number of them in order to really nail the workflow. Here is my first one so far... High Poly Sculpt Wireframe UVs (hoping I have set these out to make the most of the face and eyes) Any feedback would be greatly appreciated.
Yeah I actually have the emily head model which is a scanned head of a woman. I am looking at it now and trying to apply what you explained in the images
I created the base mesh in Maya and have now imported into zbrush for detailing, i have gone for the stylized look on this character. I need some advice on how i can give this head model more of a wow and pop factor. Would it be better if i continue to detail all around the model. It just feels like its crying for me to do…