Hey, I'm wanting to get some practice in for realistic heads in UE4 so I am planning on making a number of them in order to really nail the workflow.
Here is my first one so far...
High Poly Sculpt
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Wireframe
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UVs (hoping I have set these out to make the most of the face and eyes)
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Any feedback would be greatly appreciated.
Replies
I also put the hair on and set up the materials for UE4.
Still needs some tweaking and I'm currently looking into UE4 materials as that is a bit of a gap in my knowledge right now.