Wondering if there's any unreal enjoyers in the chat? Apparently high heels in a game engine is a whole thing :skull: I'm using the gameplay animation sample stuff in unreal which is pretty cool, and it's even cooler that I'm able to intervene by making some edits to the CR_Biped_Footplacement rig within the animation…
Technical Artist Flight Reports to: Lead Artist Base Location: Kent, UK To apply, go to www.dovetailgames.com/vacancies Overview of Department Dovetail Games is scaling the development team to deliver the next generation of flight simulation to the PC hobbyist. Summary of Key Responsibilities Dovetail Games is recruiting…
These contracts have been filled. Thanks everyone who sent their portfolio. I won't be able to get back to everyone but I saw some really great artwork and was glad to have the opportunity to look it over. I need two different kinds of art so I've split them out as different contracts, but ideally I'd like to hire the same…
This is my first major step towards creating an original game and atmosphere I can truly call my own. THE BIORIFT is a concept I’ve been nurturing for over five years, and now it’s finally taking shape. We’re a small team, but we have everything it takes to make something truly cool. https://thebiorift.com/…
I don't pirate games, and I honestly don't remember ever pirating games since like gradeschool. Most of the PC games I've boughten recently were purchased through Steam, though I do occasionally sift through the bargain bucket at games stores. I don't much like buying games in specialty game shops like gamestop or whatever…
Mercurial Dance are seeking a freelance 3D Character Technical Artist to support the development of VR game characters for EmbodyXR® Your Role You will create 5 x 3D VR ready human characters from our concept designs. The role focuses on the creation, rigging, optimisation, and technical preparation of stylised digital…
Hello! Posted here are 10 renders of my Sega Game Gear asset. Blender model, Substance Painter textures, and Marmoset Toolbag renders. Thoughts are welcome, especially regarding texturing. I've worked on this project on and off for years now, and now it needs to be done. Thank you! For reference, my first…
MiroWin studio is developing VR games since 2017. By this time, we developed and published two projects in digital stores - two VR games ("Guns'n'Stories: Bulletproof VR", “Boiling Steel”) that have very positive feedback from the audience of VR gamers and a good sales. Pictures from "Guns'n'Stories: Bulletproof VR": We…