Hello guys, I am in charge of modelling a Katana for a game project, I am working on the hi poly model now. I work with 3ds max,Zbrush and nDo to create my assets, everything going fine until I've reached the base of the sword: Does any body has any idea on what workflow I should use to reach a similar result to the real…
I'm searching for some websites teaching you how to draw anatomy. Theres so many ways how to learn about it but I'm just not sure, heres some website that I found : - Lynda.com - KNKL Show (concept artist of League of Legends on Youtube) - "Fun with Faces" and " Easy Anatomy " by Jazza (books on Gumroad) I've tried those 3…
I'm not an artist but this is how I feel about the workshop/dota2store: I'd love to have single items come back, the weapon cache from TI4 was awesome but was the only one. I hate how sets are now chested items with sets being "rare and super rare" I want to support the sets I want to use. I don't have the YYF BH set, so…
Hey guys, Last week I decided it was time for me to buy my own domain name, i've been moving from portfolio hosting to another for the past few months and never was really happy with it. I just finish my new (and Final one I hope) since I decided I really want to specialize in Characters a few months ago. Anyway, what do…
Hey all! Trying to get better at posting my work on the internet and thought showing my progress on a project I'm working on here would get the ball rolling as well as give me a great opportunity to get feedback on what I got. I'll be adding on a bit about the phases of the project (i.e. reference, blockout iterations,…
Dear reader, Currently I am busy on a project to mimic various art styles. One of them is the style used in the game called Rite of ILK I am very interested to discover how the artist on that project made their textures. As I know there are various talented Artists among this forum, and I sincerely hope that someone could…
I just use particle hair, convert ti to cards with hair tool addon, then sculpt the cards further. works ok, but never quite perfect Blenders new hair oprions are pretty good too ie geometry nodes, but I am not keen to switch over completely yet hair tools addon has its own shader with a nice anisotropic look
http://www.bit-tech.net/news/2006/02/13/half_life_2_episodes/ I actually kinda like this idea, as long as the amount of gameplay you get per episode is relevant to the cost, and a decent helping of original content.
Hello I'm pretty new to arnold so I thought I'd leave this open to a direct issue I'm looking to resolve while being open to any and all suggestions for character render setup. My main issue atm is that I can't seem to get highlights to show up in the renderer. This is the base unwrapped with normals as a bmp, Curvature as…
Thanks for this tip, Alec; I use the scale method a lot, and I can eyeball it close... but I <3 Math more. Fletch - Where is Geopoly in Graphite? I'm not seeing it?