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Need tips on modelling the base of a Katana

polycounter lvl 10
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elfronza polycounter lvl 10
Hello guys,
I am in charge of modelling a Katana for a game project, I am working on the hi poly model now. I work with 3ds max,Zbrush and nDo to create my assets, everything going fine until I've reached the base of the sword:


Katana__Oda_Nobuna_Tsuba_by_Tigermano.jpg

kurikara_wooden_katana_tsuka_wrap_by_killuaxassassin-d4ungoo.jpg

Does any body has any idea on what workflow I should use to reach a similar result to the real base of the katana? I dont want to have this part only as diffuse, I want to have normal maps for it.

Cheers
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