Hello guys,
I am in charge of modelling a Katana for a game project, I am working on the hi poly model now. I work with 3ds max,Zbrush and nDo to create my assets, everything going fine until I've reached the base of the sword:
Does any body has any idea on what workflow I should use to reach a similar result to the real base of the katana? I dont want to have this part only as diffuse, I want to have normal maps for it.
Cheers
Replies
http://www.yn2097.net/IMAGES/KATANA/KATANA_FINAL_ZOOM_01_WIRE.jpg