I just recently obtained Substance Live to use for my texturing. Like any other programs I am trying to learn, the "technical" side was a bit confusing (at least for me). I just been watching the beginners tutorial on Allegorithmic's youtube channel to get myself acquainted with the program. My current workflow includes:…
Hey everyone, We are currently looking for art folks to intern on Crowfall over the summer. These are paid internships with the possibility of a full-time position after. We are looking to fill character, environment and effects internships. Artcraft is located in Austin, TX and these positions would be onsite.…
Hi there, i would like to open this topic to talk about some workflow that i think about during a texturing character video game creation process. I rather work as sculpting/painting on Zb, fix some maps on photoshop and use the shadering PBR with unreal engine 4. My questions are : Why, during my workflow, should i use…
I agree with you. I am fond of Epic, Unreal Engine is an amazing tool and Epic also pushes many technical limits. Still, I personally dont like this development. To me Artstation was a unique social platform that really stand out for me because of there innovative way to share art in a professional environment. Same…
The problem is that Warface sucks (I played the beta) as have most things CryTek has put out in the last few years. I played through Crysis 2 and beyond the shiny graphics it was a massive exercise in banality. Bought Crysis 3 for fun, same deal. Couldn't even make it past the first level I was so bored (oh hey...they have…
Unreal Engine just released a ton of content for free from their game Paragon I think it's called. That's huge because that's a really nice, modern, AAA title -- so you expect these models are built to not just look good but also perform well. And there is several games you can get the modkit to for free as well. Like…
I don't know much about this sort of thing. i built my machine based on some random article I found online, but it works well. I've got : GeForce GTX 1060 6GB AMD Ryzen 5 1600 Six Core 16GB RAM I've worked on as many as four 4k texture sets in Substance Painter with zero lag -- although I did run out of RAM when I started…
One of the major advantages of designer is it's place as a pipeline management tool - this is overlooked by most small operations as its just not that important to them but if you're proposing to build a massive library it may well be a consideration. Where designer's weaknesses lie are that you cannot develop your own…
One of the things that I've encountered a lot with hard-surface shapes was these "beveled corners." It's kinda like the shape you get when you select the vertices of an object in a 3D modeling app and then do a bevel. Previously, what I did was that I manually placed a triangle (or a rotated square) at those corners and…
You can bake the details onto your low poly mesh inside of Substance Painter if you like. Check out Allegorithmic's YouTube channel to see how to properly bake, as you might need to explode your mesh or use Substance Painter's 'Match By Mesh Name' function (although this never works for me). - When baking the details, only…