Traega Entertainment is looking for an experienced character rigger to bridge the gap between the creative and technical character creation process for new and exciting IPs. As a Character Rigger, your passion for developing creative and functional character rigs is vital to our teams to bring our unique character and…
We are a small video agency called Arcade Freelance located in western United States! We are currently searching for a technical artist for a client who needs the following: Criteria: - Specialized in 3D art in the software Blender - Art style that is similar to Hello Kitty, FloaTopia, Oddsparks - Experience with 2D-style…
Hi There Folks! The Job We are currently developing a comedy based runner game. We need 3 main characters and 3 low poly character for the crowd system. Characters based on a comedy movie shoot in 1976. The characters will be designed in 70s people style. We need a talented designer to work with. Details Design Style :…
Hi all, i have been creating a custom character for unreal 3. This character is a quadruped. The reason i did this project was to investigate the uses of non-bipedal characters in current games vs bipedal characters. There are far far more of the later but for no clear reason. Anyway this character is in the unreal engine…
Hi everyone, I'm trying to find some work so I'm open to commissions. I charge depending on the piece, here are the guidelines: https://www.fiverr.com/ruben_rf/model-or-animate-props-and-characters-for-games-or-film Also please tell me what you need and the specifics beforehand in case you contact me through e-mail…
Hi guys! It's been a while and I'd love to share one of the 40 game characters I did for an upcoming adventure puzzle at NineZyme. There are more shots, WIPs and video turnarounds on my Artstation (link) I was responsible for the design, 2D concept and 3D modeling of this character from start to finish: She is about 20K…
Hey everyone! I'm rather new to polycount and was just wanting to showcase a character I've been working on, so I hope I'm going about this right ( 〃..) The character was created in the style of Overwatch2, My goal was to turn him into a fully textured game-ready asset referencing Overwatch's style. As soon as I saw the…
Howdy everyone, I have been working on shooters in Unreal for a while now, but I'm trying to rework the way I do weapon/character animations. In the past I've always had the weapon be a part of the character's skeleton asset. This way the animations of the character holding the weapon would always line up and weapons could…
EDIT [CLOSED]: The offer is now closed, as all 12 participants have been found. I would like to thank everyone, who participated in my PhD research by joining my paid online survey. You rock people! Best regards Roman Dlapa
Rockstar North is looking for a Character Skinning and Pipeline Artist to work with us to create the next generation of characters. In this role you will provide support throughout the character production process working closely with artists in the character team; using our rigs to skin character bodies and faces, and…