Hello, I meet a problem that I'm unable to solve. I'm making simple beam and using some bevels on the edge to soften a bit the geometry. When I'm trying to tweak the normals to fix the shading, some are correctly done like I want and some other don't. They seems to have no reasons to behave like this. My current workflow…
Hi, I just signed up for the Indie Game subscription today. I'm really excited to use the megascan assets I bought, but I am unable to export them to Unity with textures set up for metallic/smoothness (the default Standard shader variant) and an AO texture. Here are my export settings: Here are my Unity importer settings…
Note! solution was found, see end of post. Hi All, found this thread being closest to my issue, but unfortunately no soution to the problem. I hope there are no issues with adding to the post. The Problem I have is exactly the same as Ahrkey, except the Maps Channels were created on purpose. I have many models within this…
I'm rendering a turntable of one of my models (png sequence). Everything is working fine. Until the situation where I have aborted the rendering, and am now trying to make Toolbag continue where it has left off without having to re-render every frame that is already there. Meaning, I have aborted at frame 216 / 300, and am…
LATEST: Howdy, this is my first Polycount thread, I'm pretty stoked to be here! This is a scene I created a little while ago, and have revisited once or twice as a sort of practice area. I was an environment artist for a while, but for the past couple years my focus has shifted toward lighting. I decided to revisit this…
Hello! My name is Claudiu and I represent MadGoat Studio, an indie developer studio that is currently working on a big survival game. We are looking for a 3D modeller that is good in using zbrush or any other sculpt program. Requirements: 1. Legal software license (payed) 2. Be able to follow instructions and meet…
So a year or two ago I had to make an environment for a class of mine. I'm not sure what version of Max I made it in (thinking maybe Max 9) but I finished it and stored it away. Now I'm trying to use it as part of my graduation portfolio, but when I opened it today in Max 2011, not only are all the objects in the scene…
G'day. A new game studio subsection run under our project website Root32 is seeking Modellers & Mappers for an upcoming game. More details can be released for those that are interested. It will involve ships. You will be unable to be paid as this is a free project, however you will recieve credits on your resume, and this…
Just curious has anyone had any troubles opening their content(map files) inside CE3 lately. I have been unable to open any of my maps. The problem began to occur, when I recently started getting this message every time I log in This are the messages I get when I try to open a level @leleuxart. Hey for my setup I have grid…
the large chunks of rock are skeletal meshes which are animated using a physics simulation in maya. before i run the simulation i constrain a joint to each mesh and bake the animation onto the joints. i then delete the physics simulation data and skin the meshes back onto the joints. thats how ive been able to get the…