Oh yes the scale was to 0.333, but fixing the scale made the bake even more broken? The model itself according to blender is 2 meter diameter and 0.8meter height, which should be alright, I tried both with a cage and without, and I checked the face orientation. That's how the bake looked I've baked high poly sculpt to low…
Hi everyone, new user here I've been using Substance Painter for a year now and I feel like I have a good grasp of the tools, but everything I make just looks awful. Admittedly I've never been very talented when it comes to any kind of art but I feel like at this point I should be getting decent results. Here is a render…
I've tried several tips... like to model on lower subD. If I use the Smooth brush, I lose all my details. That doesn't seem to work for me, my cartoons whom should be organic, always get wavy. For something more realistic I can go fine as far as my skill allows. I've watched several GumRoad lessons but I'm stuck. What am I…
How do i disable the default lighting? I've tried to use the environment script used for max 5 called e-light. Which is the only and best solution. But the rendering time takes very long and i have 8 models or so to make a .avi turn around for. yes, i am trying to make a web video portfolio &/or 'reel'?. What i'm doing is…
Hey guys, I'm having some problem when importing my objects from 3ds max which was organized in layer. The problem is in Unity it doesn't keep my organized layers as it was in max. You can take a look at my images below for more details. If any one knows the issue, please help.
That's what I always thought and that's why I've always stuck to the lightmapping 'rules'. The guy in the video though specifically says that he and his team never create lightmaps in a DCC, they always do it in-engine.
Heyho! So I'm now at the point where I have to decide if I want to sculpt very high frequent / micro details on my model. Stuff like material structure for example. I haven't really done that consequently till now. What I would like to know: What is the real use and in which case is it better then doing it later on the…