Informative and I suppose adaptive as well? I'm curious because at the moment leveraging the KitOps addon feature, specifically it's embedded procedural PBR material system too texture raw HS geometry in order to 'previs' conceptual content, primarily via shader channels so yes I'd agree can be bit of a time sink fiddling…
I know the grind of wanting epic
renders without a studio-sized wallet. That’s why I built my own render farm,
piecing together custom nodes to crank out serious power without insane prices.
Pick a tier that fits your deadline and budget, from a handful of nodes for
small gigs to dozens for blazing-fast turnarounds. Thanks…
Nice...very! looking at her hairline scar? - now I'm only referencing real world tattoo application and not by any means questioning your artistic direction / aesthetic of this piece so merely a suggestion. Anyhow rather than it's pattern abruptly end at the boundary, maybe continue adding discoloration or minor surface…
The usual process is to send them an invoice saying they need to pay within 30 days. Then if they don't pay send them another letter saying they need to pay or be referred to a collection agency. If they still don't pay send their debt to a collection agency. for example: http://www.olddebts.com/…
There will be a live link on May 25th from 10am GMT - The festival, celebration and exhibition is in its thirteenth year and is shaping up to be our best yet. It will be held at the stunning 450 seat Weston Auditorium. Book tickets here - http://uhanimation.co.uk Schedule for the Days Events (Times may vary on the day)…
Once my 8 hour work day is done I dont do any at all. I find it way more important to balance my life with a social life and things besides sitting at the computer all day pushin verts. sometimes I feel bad about not doing personal work, and then I realize if I was to do art all the time, I would get insanely burned out. I…
Long time... no post! It's been a while since I was here but as I'm starting a new project any feedback would be ace. I've had this one on a back burner for a while but it's got the better of me now so moving forward with it. Started by collecting some images by Liam Wong and the went on to find some more in the same…
Had a busy few days. Not much time to sculpt, so I just played with it a bit and blocked in a slightly more detailed version of the face while testing different settings for my brush. Not going to keep it; just wanted to try it out. I'll do it properly later.
Ha, neat choices here fun looking little project. I hope it takes off well & its completed, rooting over here for ya. It is nice to see something i collected also once upon a time, if you want some pix for references (only if you can't find any) i got the comix still laying around here in a box in my closet, some cards…
I'm still here. For the past five days, I've been learning Material Maker and Nodes from scratch, and I've had to experiment a lot since there weren't many tutorials available. Please take a look at my texture for the walkway. If you have any comments or suggestions for improvement, feel free to let me know. In the…