https://www.artstation.com/artwork/1NaJYq Hello! I have participated in the CGMA Course Unreal 5 Modular Environments by Nate Stephens. I choose the theme Midnight Mass Church - fan art from the Midnight Mass series. The course has ended and I am continuing to work on this project.
Hello! I am currently looking for new opportunities as a Concept Artist, 2D Artist, or Illustrator. I have over 15 years of experience in the game development industry, working on a wide range of projects and visual styles. Throughout my career, I have been responsible for: * Concept art for games * Game illustrations and…
Howdy guys, This is my first high poly model :D ! It's still a wip and critiques would be greatly appreciated. Also, I'm not sure if I should cut the engraving into the helmet's geometry or attempt to paint it into the normals map, got any awesome advice? Thanks, and I'll update asap!
Ged Thanks! Mistry10 Ok, so this is how we made it. First I create a trim mesh in 3ds Max. Then I bake the result in normal map, then I create the diffuse texture. The third part is a mix of 3 different masks. The red channel I used as a cubemap mask/spec mask. The green channel was used for emissive in order to…
Hello! I am making a tintmask for a Warframe helmet. For some reason, even though my blue and green are set to Screen, they are not blending with each other/red after being exported. I included all the useful screenshots I could think of. I've tried a bunch of things, including setting the fill layers to screen as well,…
I realized I haven't started my own thread-project in quite a long while now. And that I miss receiving important harsh feedback on how to improve my art further than I could on my own. I mean, I'm happy that now I can totally finish a project on my own, but I believe I could do a much better job with everyone helping me.…
Her Marv, so anatomically I think this is very good. I like how you're unifying the muscle with think fat layers. Proportion wise I'd increase the side of his lats so you can see them from the front a little more. If you ever look at a bodybuilder when they flex or let their arms lay, they tend to have more mass and…
I dont know why, but i asked my mom. she said, the Gray box looks more rugged, and dangerous. i tweaked a little, but idk it still feels too "round" or "soft". I don't want to look exactly like SoT, its just my inspiration. is it the rocks? are the rocks too smooth?
To create reflection, Subsurface Scattering, Glow and Lens Effect in Killing Floor 2, i will have to create a texture that uses black and white information in the RGB/A channels in the texture. The problem is i am not quite sure how to implement it in to the Unreal Engine 3. Do i have to create a texture for each R/G/B/A,…