In the texture menu there is not an alpha map export option.. why? and how can I export the transparency I made by using the eraser tool in 3d coat? I haven't been able to find anything on this, and I feel like it's very simple, if not it certainly should be transparency is used often enough, right? thanks for reading
Anyone know if Blender 3D allows one to export to game formats like Quake 2's md2 or Quake 3's md3? Does this require a plug in? I can't find any information on exporting Blender models + animations into game-ready formats. Thanks
Is it possible for dDo to export maps in greyscale format? I've looked through the documentation and can't find an option for this. The only information I did find related to dDo 1 which was able to export greyscale maps.
Hello friends, i am desperatly searching for a Maya script that can batch export a set of selected meshes, as single objects as dae-fbx. Ideally while keepinh the mesh name. I have a scene file with 50 + meshes that regularly need to be exported as separate objects. Any help is greatly welcomed Thanks a lot!
Hey guys, Do any of you know of any batch exporters for maya that can export out a bunch of selected files and into separate .ma files that are named what the objects were called in the outliner? Setting up a reference library, and it'd be pretty handy. I've seen a few that will do FbX, but I need .ma. cheers.
Hey again, A small problem and either google doesn't know the answer or i'm asking it the wrong questions. As you can see, here is an opacity map that i've painted in substance painter 1. When exporting this, my alpha channel of my diffuse map is completely black. So how else am i supposed to extract it? I've tried several…
Hello guys. I want to bake 8k maps in Painter. I can only go up to 4k in the project settings, but the baker options allow me to chose 8k. However, I can only export the bakes as 4k maps. Google says something about Vram and bugs with old versions. But I got the latest version and can easily work with 8k maps in other…
I have a question, hopefully someone can help me, how I can export as PNG a final render using Arnold without seeing the ground and the shadow can be used under any surface, with white surface it seems integrated the png exported from maya but with dark surface the shadow seems grayish as a stain as I can do to have a…
Unfortunately no keys were laid down, and I've tried it on another computer. I think I'm just going to scale it manually rather than waste anymore time on this. FlynT I had a look at that exporter but it said it can only export one mesh at a time, so would it not be able to export my collision together then? Thanks for…