I'm currently working on a game that requires multiple walk cycles and combat animations to be made. And although I do technically know how to animate and export everything I need I want to ask a couple of questions before I end up in a deadend. I'm using 3DSMax with a custom rig that does exactly what I want it to do, but…
I am planning on making an FPS. For this i need to make some guns and such. However i have a problem. First i need to explain how my fps arms and weapons are set up. First i make some arms, then i rig those along with a 'weapon' bone. Then this is exported to UE4 and used as a skeleton. Then each weapon adds extra bones…
Hello, i have a 3D scan, i have done automatic zremesh in Zbrush and automatic UVs via UV master (but i have done also manual uvs in max with the same result). Than i subdivided the mesh a lot and done projection of the detail from the original scan hi poly 3D mesh into my low poly mesh, created normal maps in tangent…
Right, but that's largely irrelevant though ... Once the OBJ/mesh is imported, one has to work with it :D Shaving off about 2 seconds of export time is not what's going to help with retopo.
Hi! Did you triangulate the mesh on export? That would be a way to make sure its shading is consistent between applications. Also ensure the Normalmap handedness (y/green-channel direction) is consistent between baking and texturing project. Happy to take a look if you share files (zip + attach).
yeah expert is killer, if you have a competent team anything less than expert is too easy, but even slight mistakes in expert can really fuck you...... either way expert is some great, intense fun
Only thing i can think of that usually happens is, group splitting any part of the mesh, you can ONLY subdivide if i remember correctly doing nearly anything else (if i was doing this i wouldn't do anything else if i needed just 'volume' added) will break u.v.'s edit, yes you can NOT click zremesh if you did and expect the…
Edit: I realize that I may have posted this in the wrong forum section - if a moderator sees this I believe it should be moved to 3D art showcase and critiques Hey guys, I am new here to polycount. I was wondering if I could get some critiques on some scifi textures that I have made using Fusion 360 and Substance Painter.…
Artstation Link < For marmoset turntables Sketchfab Turntable RENDERS BELOW TEXT When the MAN : Biological Computer was released by Metric Group, it was seen as the next step of modern computing. The past generations worked to turn computers into man, Metric Group works to turn man into computer. Wanted to try something…
Hello! I'm posting here on behalf of Team Chivalry, the mod team that created the Half-Life 2 mod Age of Chivalry. We are looking to expand our team, with positions open for 2D artists, 3D modelers, and animators. Before I get into specific job descriptions, let me tell you a bit about our mod. Age of Chivalry is a first…