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Hi, I’m a 3D Modeler (Character, Prop, etc) and looking for a work. Hopefully, need a fulltime work. My website here www.conceptman.com/danny If you want to see more artwork… Please, contact me mypenmouse@yahoo.com Thank you Danny
So I'm trying to make this sword blade, and I've had no end of problems with it. I finally seemed to have removed all of the shading artifacts, as is shown by the high specularity material I have applied in 3DS max, and then when I brought it into painter, my materials were rotating for no apparently reason along the…
I'm trying to uvmap a hand the same way I would in Max 8, i.e. cut around most of the edge, then pelt map it so that it comes out with the top and bottom halves connected and lying next to each other. The thing is, so far all the tutorials on Maya are saying that using the cylindrical and planar projections, are all that…
At a guess make sure you're using the right channel in the render to texture dialogue. Look at mapping co-ordinants and make sure 'use existing channel' (and channel 1 most probably) are ticked not 'use automatic unwrap'.
This seems to be the case and is same way it works in Substance Painter. The idea is just that it gives a convenient way to convert grayscale maps to normal?