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texture mapping in Maya 7

polycounter lvl 19
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Slipstream polycounter lvl 19
I'm trying to uvmap a hand the same way I would in Max 8, i.e. cut around most of the edge, then pelt map it so that it comes out with the top and bottom halves connected and lying next to each other.

The thing is, so far all the tutorials on Maya are saying that using the cylindrical and planar projections, are all that Maya people use (which seems kind of awkward to me, since I'm used to manually selecting and then auto-relaxing the polygons)

Is there a way to set up/create my uv's similar to how I would in Max, or is this just something I have to get used to?

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