Hey guys, have a little problem with retopo right now and need advice from anyone :) Basically trying to fuse two objects together for lowpoly, but cage present a problem when I bake it. HP: LP: cage: Result: https://www.dropbox.com/s/v6xkgcs5zlrpao0/Files.rar?dl=0 My files, if anyone is interested in taking a look. What…
Hello I'm new to substance and working on a prop for practice I ran into an issue with my first bake attempts. A few issues I need to work out but the main one being some odd choppiness around all the edges, only thread I found online said "2.5 has bake errors" which isn't helpful xD my version is 2.4.1, is there a…
Did I already post this here awhile ago? Probably, lol. Tell me if it's ready for unwrapping. How would I go about fixing those smoothing errors around that long rounded indent along the side of the reciever? (besides assigning it to a different smoothgroup - i want that edge smooth!) and yes it's chamfered there. chamber…
Me and my father would always play this game together and I cant remember it for the life of me. It was for the Sega Saturn, you would be flying a ship and had to land in a Mother Ship of sorts and the margin for error was really small. When you missed the game would repeat you have failed over and over. Any help figuring…
@HarlequinWerewolf I will try! @Brian "Panda" Choi I'm manually placing them via spawning geometry along a curve. I'm following YanSculpts's tutorial on YouTube. https://www.youtube.com/watch?v=BqWYgrXw7Jk I am making it this way because i plan to 3d print this, after i make the body too. Which will be another full chapter…
Here is side by side comparison of same surface with slightly less polygons for test, note even though chart are showing as squares but this mesh was fixed via copy of corrupted one (the one with weird charts). Conclusion if you get this chart error on mesh dont duplicate and try to fix that as you may get square charts…
I dont know if this is related in any way to the lightmap/lightbuild errors Im getting on some of my meshes, but hopefully it is. There doesn't seem to be much coverage of that specific problem. I get weird dark smudges where modular meshes meet. I know its a problem with UDK's light build, because I cant replicate the…
Thanks for the reply! The high poly had a pass through zbrush so the decimated models wireframe isn't so good. The pinching near the hammer is already fixed and the renders are actually just screenshots in the material editor of udk, but I will certainly take a look at this shader. You're right about the smoothing group…
Can you post a picture of the sign with wires? There's like 101 things that could be causing it. I mean just recently I learned about broken tangents along UV seams and how they can cause normal map seam errors. I mean everything could be perfect with the mesh and the normal map just wants to be a jerk and cause a nasty…
I had trouble uploading the update from my computer, so in the end I had to go to another house and upload it from their connection. I think there is a problem with some of the internet connections with uploading. It's just "updating" for a while and then gives error. I hope Relic allow people to give them the files as…