ripped this out of my anatomy thread because I've turned it into an actual game character. 3.1k tris :) Basic diffuse with inverted hue specular really hope I didnt blatantly screw up anything anatomical :s
When Retopologizing a Mesh I assume it should follow the same rules as when modeling from scratch, especially if it may be animated; whether organic or hard-surface ?
This is for an Unreal map im workin on right now. I could use some guidance: Hi Poly: Low Poly Start: Here is where i could use some guidance, I hope i'm being clear enough.
Hi Guys, I was hoping for some feedback on material shading, as it's one of my weaker areas. I modelled an old General Electrics cooker and was texturing in Quixel. Some caveats to what I'm doing, I guess i'm open to any feedback beyond the material settings if you deem the approach to be wack. 1) the geo in the renders is…
i'm working on a project and really just need to know yes or no. is it reasonably possible to have max script look at an object and have it create a xml text file with the locations of the vertices of the object.?