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Retopololgize General workflow

CreativeSheep
polycounter lvl 8
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CreativeSheep polycounter lvl 8
When Retopologizing a Mesh I assume it should follow the same rules as when modeling from scratch, especially if it may be animated; whether organic or hard-surface ?

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  • oglu
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    oglu polycount lvl 666
    Yes that would be optimal. But in a lot of cases you end up with a lumpy mesh cause the artists start to create meshes with an even quad distribution. Sometimes its better to remodel the object by hand with the highpoly as ref.
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