I'm traditionally a 3DS Max user and my aim is to produce some real time environment artist pieces. I've seldomly used UDK, with the only thing I know right now is how to switch the renderer from DirectX9 to DirectX11 and navigating a map. Apart from that, I'm completely lost as to how to import my 3DS Max files and make…
we are looking to make a 4x4 km bit of terrain, preferably generated. what tools do other indies use/would use for this application? I have my eye on world creator at the moment, is this what we should use?
Thanks for tip El Burritoh :) I like your 3 way symmetry setup, I used to do the same thing in Max with mirror or symmetry modifiers. I've been using a bunch of Instance Radial Arrays in my work lately so I'm sure this'll come in handy at some point.
Thank you for the tip! From now on, I will upload images in .jpg. As for video, I am using method with gifv but didn't know that audio controls are available, wonder how many people don't know it eather haha. I am very happy that you liked it <3 . It is a reconstruction of a real-world mosaic on bus-stop. Currently this…
Thanks @Eric Chadwick , @sacboi ! Call me anything but late for dinner. Also, that Dagwood looks like a giant corn dog. Artery clogging indeed... Subdivision sketch: Tin can. Another food related one. The goal here was to use fairly simple meshes, mostly generated by modifiers, to capture the subtle details using only…
Hello, If you have to model a face. And you have only one image what you have to model. How do you approach this? I have a image from what i want to model a character face, I have similar but not same side view image. How would you recommend modeling in this case? Try to find similar expression face side view?
I started a new youtube channel for gaming. Right now I have some of the Last Of Us Grounded mode uploaded. Comment, Rate, and Subscribe. If you guys have any hands on experience or success stories please share. Check it out here: https://www.youtube.com/channel/UCa-4oMEiyngKJQ-qtDwv6zw
I have been working on a ballista project recently, and I am having problems with the ropes of it. I would like it to be wrapped around the pulley, like a real one would do. How am i supposed to accomplish this? Animating splines? Bones? What would a professional would do to make this? And as another example, think about…