I'm traditionally a 3DS Max user and my aim is to produce some real time environment artist pieces.
I've seldomly used UDK, with the only thing I know right now is how to switch the renderer from DirectX9 to DirectX11 and navigating a map.
Apart from that, I'm completely lost as to how to import my 3DS Max files and make them presentable.
Any advice that can get me learning this thing fast would be appreciated. What was your first time like with the engine and how would you have done things differently?
I'm reading through the
UDK doc right now and will check out some videos.
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As for making them presentable, that depends on a lot of things of course... lighting and materials are the two big ones to start with I'd think.
I'm still just starting with the UDK myself and I really don't know how to do anything artistic like texture or UV, so I'm just building all of my detail onto the meshes and going from there with textures generated from Filter Forge. I mean, it would be cool if I had technical skills or were an artist, but I don't have any of those things, and even I can still get some basic scenes into the UDK with just drag-dropping FBX's and getting some basic lights/materials going.
"Can I have money for a next generation game engine? I swear it's educational!"
On one hand, they bought me textbooks that cost a hell of a lot more and they ended up collecting dust so this should be a no brainer but....
Edit: Nevermind, you can just pay $20 and keep the engine after you stop subscribing.