The skull looks great! Really nice style you've got going on. I'd maybe have the spinal column as a separate object because having it attached to the skull like that makes the piece look like a sculpture of a skull rather than a real skull, if you know what I mean. Ooh, and you should have the lower jaw as a separate piece…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme. The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
Hello everyone. I'm a seasoned Unity developer with published titles on mobile and PC. I recently released a solo project (action roguelite) on Steam Early Access, and am currently looking for opportunities to help supplement my income, as well as to meet and work with cool new people (it's a bit isolating being a solo…
Hello, I’m a 3D character artist specializing in realistic characters for cinematics and film. I’m looking to collaborate on a film or game cinematic where I can contribute production ready characters while continuing to develop my skills alongside a team. I have a strong foundation in the full character creation pipeline…
Senior game artist (generalist) We (Grendel Games) are looking for a game artist with a senior level in 3d combined with either 2d or with animation. We offer a creative, fulfilling and demanding position in which you work independently in a small development team. Grendel Games We are an international, award-winning…
Heya PixelSuit! Thanks for the comment, the piece doenst have to be exactly like the original, its just a starting point for me to try and apply some of the stylised sculpting i love from darksiders! I get marked on the 1st of march for the sculpting progress, the normal mapping bake result, and the low poly mesh, i see…
Hi! I fell in love with this image for the last week and decided to finally recreate it in 3D. My whole issue is how to go about the skull. How would you guys do it, Model the base skull and individually sculpt in the bricks via alphas in zbrush? If there was a procedural texture put on it I dont believe it would have that…
Hey guys so often my digital paintings particularly their values are described as being muddy. I want to rectify this but I have no clue as to what resources would be best to learn from. Does anyone here have a recommendation as to any sites or texts which cover understanding and improving ones use of value. I hope this…
Fletcher, true about woodbury, lots of "suppressing fire" and you're right Carls shots where all totally justified, even that last one that he didn't put in what's-her-face. I'm not sure it would have been cleaner, at that close range there would have been an exit wound, splatter and probably a lot of blood? The cleanest…
Critiques saves lives!!! By closely referencing 'Anatomy for Sculptor', I reshaped the skull to more realistic proportions in order to have a good reference point for working on the eye and mouth area. Just by doing that, the sculpt looked miles better. I then worked on the eye area, sunking the eyeballs and really…