Hi!
I fell in love with this image for the last week and decided to finally recreate it in 3D. My whole issue is how to go about the skull. How would you guys do it, Model the base skull and individually sculpt in the bricks via alphas in zbrush? If there was a procedural texture put on it I dont believe it would have that certain "flow" to it. I'm currently unaware of any method to take sculpted bricks and kind of, generate the skull shape using a skull model for reference.
I'm just looking for ideas, so I'd like to know how YOU'D do it.
Thanks in advance
Replies
I wouldn't waste time sculpting bricks, stuff like that is way faster to do with materials and you'll get more flexibility that way too. There is so many tut's and freebie substance materials out there for bricks and mossy stone, I'm sure you could get a prototype of this setup pretty fast just to play around with to kind of figure a workflow out that suits your needs the best.
I'm not an environment guy, but I think I'd start by identifying the essential modular meshes and materials I'd need, develop a library with all the things in one scene, get the lighting more or less setup, and then start placing it all together. Then, when the major composition is setup, I'd start tinkering away with the extra things like rubble and vines.
Quixel puts out some good breakdown youtube videos about creating landscape scenes in Unreal that I think may give you a lot to go on.
Really cool art by the way, please share your final results!
Thank you very much, I was overthinking it drastically. I'm trying to teach myself Substance during the course of this project as well, so going the tillable texture route works out.
@BIGTIMEMASTER
Thank you for the input. Yeah I believe I could get a real nice prototype quickly with the freebie substance materials out there, but I'm trying to create my own just for portfolio reasons....and learning. That's usually my method before starting a project, but idk, I was just overthinking it. I will post my results, thanks again!