I decided to attempt making a photo-realistic character again in 3ds Max. I would gladly love some feedback/tips to help me improve my renders and to get them to look as closely to photo-realistic as they can be.
Hello fellow users! I'm taking my final semester of school and want to build a nice portfolio/demo reel by the end of April. I mostly modeled props and environments during my time in school, but what I really want to do is character modeling. I want to take the time and ask for some feedback. I'm modeling one of the female…
Hello everyone! I'm done for today. I'm after few hours of sculpting male head (human head overall) first time and I feel like it is a time for review and fixing before jumping into details. I haven't been using any reference images or pictures. I sculpt using mouse.I know already that ears and eyes need much work still…
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Thanks for the quick reply! Will post the results soon! But.. what if I can't export my object because I run out of RAM? Will a decimated version suffice? ALSO: Do UV's matter on our highpoly meshes?? (When adding them in XNormal) EDIT: I guess we can do this method 1 tool at a time? and I don't necessarily have to do both…
Well, I'm out of ideas, my normal maps end up looking trashy all the time. I have this one gun for which I'm trying to bake normal map: Using details from higher detail version of the low poly mesh (not all the details are done yet because even these few, can't bake properly): But after baking in Blender 2.83.1 results…
[ame=" https://www.youtube.com/watch?v=cdkoHOd9mS4"]UDK Custom Game Play through with Cinematics Part 2 Return of the Reptilians August 2011 - YouTube[/ame] Wsup I'm Ashes, 27 years old, and from Seattle. This is my baby right here, It's been in the works since UDK dropped a couple years ago. This is the framework for the…
Hey guys. I'm working on this Ogre from Id soft's 1996 First person shooter, Quake. My goal was to bring to life the Ogre, and give him a HD look. I wanted to push everything that is cool, and adjust everything that aged with newer technology. In this image you can see that I've sculpted the body and painted over the top;…
Scene runs on 4k 60fps without planar reflections and exponential height fog. Wanted to practice modular environment skills, my main focus for this project was to use the same asset as many times as possible in the scene, so for that I considered every object to be unique from different angle... for example those columns…