Then I think it is, yes. I've personally always gotten the best and most consistent result in straightforward orientation than a more posed one, outside of rigging 'simplicity'. But I'm well aware that I'm not the best rigger around, but that said I haven't been very lucky with the supplied rigs I've worked with. I…
[ QUOTE ] Kind of funny. There was an episode about this on "Myth Busters", on the History Channel. To break the CD though, they had to add extra power to the ROM, and spin the drive at insanely high speeds. I have no idea what would cause the disks to break at normal rotation speeds though [/ QUOTE ] One of the best shows…
Available on the Unreal Engine Marketplace Contents: Overview - What is this Presets how to set up Post Process Materials Surface (Screen) Materials Material Function Parameters Global Settings Color Correction - Contrast Color Correction - Desaturation Color Correction - Tint Color Correction - Clamp Values Color…
this is a problem that I am currently unable to solve completely The only solution was to turn up the texture resolution of the mesh. Below are the assets and bake settings I used problem: it shows up at where the UV seam is at. more visible on 512 resolution 1024 assets: a low poly model with normal splits on hard edges.…
So i am using MatFX Water Drops and a blood smart material(link below to it) but am unable to change the the color of the water drops so i want to know if it would be possible to link the MatFX to the blood smart material with an anchor point so the water drops are now blood? Blood Smart Material ======>…
Hello everyone, My name is Bo Esch and I have spent the last year and a half teaching myself in order to become a 3d artist. Preferably, I would like to work with video games and think I might be ready to start looking for work, but I feel like I need some feedback from experienced artists before I know for sure. Edit: I…
As I seemed unable to do anything hard surface in zbrush and previous models I have done have needed an extra boost of detail, I decided to do a mech purely in zbrush. The basic concept of it was that I wanted a meaty kind of mech with vents and panels, with 2 large weapons for arms. This is my progress so far, from some…
Hello, I'm quite new to Maxscript and I've been trying to write a simple function that will return true or false if any faces have a specified MaterialID applied to them. I got it working but only by collapsing the object into and editable_poly or editable_mesh. Ideally I would like to be able to add a modifer to the top…
Hi guys, I'm trying to export this entire scene out of Marmoset so I can open it unreal and get some badly needed environment fog. I'm unable to find any options for environment fog in marmoset. So I was wondering if there is some way to export the whole scene out as an FBX or something, I know I would lose shaders and…
I'm working on a blocky cliff wall that uses tile samplers to place my blocky boulders in a pattern. What I'm trying to achieve now is to have certain boulders cracked. I've been investigating two approaches so far: 1) Use a directional warp. I saw this trick in Josh Lynch' herringbone pattern tutorial. You plug in your…