This Prometheus inspired throne room was an idea which provided personal challenges to me, meanwhile I could explore new techniques that I've been wanting to practice. I went 'File > New Level' in UE4 and designed the level a week ago today. I wouldn't have been able to produce the quality in my materials within that time…
Hey all, I've finally been able to [make time to] convert my 3dsMax tools for UE4 to Maya! Now you can maximize your workflow! GREG'S TOOLS v1.0.0 (name pending) Install: Be sure to get the most recent versions of the script (Last Updated: 10/31/14) Install the tool into the /Documents/maya/scripts Load in the script…
Hi, I'll tell you my honest opinion. I find that your portfolio in general shows that you have an eye for detail, you just need to polish some things. I'll go over your artworks individually, it might sound a bit brutal at some points but it's just to raise your bar higher and have a realistic view of how things are.…
ferg-- Thanks! and thanks for that great responce. I do think we may have a slight failure of communication however.. I agree with what you said about not us not quite knowing how to "get emotional" about games, but to a certain extent. it's extremely rare that i see content that's not stereotyped. After playing games my…
Well from what I understand portfolio critique threads are more intended to address the overall presentation/usability factors of your portfolio, whereas for individual pieces you can make a WIP thread for each on and get individual feedback that way, since people hardly wanna critique an entire body of work in one go :)…
Just had a quick go with it. Question first: For PBR going from these images http://www.polycount.com/forum/showpost.php?p=1929504&postcount=103 in wich of the three textures (diff/spec/gloss) you have to to check sRGB. And also there are some other images like these floating around that have different values for linear…
alright, I'll try to help, I've worked on 5 MMOs as an artist. I do have to say, you sound like you're biting off more than you can chew. I've got a good amount of experience and I'd consider a 2d platformer too complex for a first game. If you've never made a game before, I suggest making a simple block puzzle game like…
So I have spent the last couple of days learning a bunch of new things and wrapping up the sculpts on this pillar. So first up will be the final High Poly sculpts from Mudbox. So again, I feel that I learn a lot of new techniques and these pieces reflect that from what I have previously done on this project. Next up, here…
Hey there. An awesome piece you did so far. A few crits from me: for your base texture I think you are giving it a bit too much occlusion. I think toning it down will help to see the details and forms that are located in the tighter areas of the model. So Maybe tone down the occlusion or brighten your basecolor. Another…
I think I figured how to do it. I even captured a video to show you but it's almost a gig heavy so it'd take ages to upload anywhere. D: I'll try to explain (without screenshots for now, sorry), it's almost 2 a.m. so maybe I won't be too clear, IDK if I'll tell the basics too, probably lots of stuff you know but I must be…