I think I'm a year too late on submitting this to CAPCOM, but here's something I've been scouring around DeviantArt and the latest video game console games for (to no avail at this point): the PErsonal Terminus P.E.T. and the Link P.E.T. and all their accessories (Wireless Plugs, Gates (like Battle Chip Gates), P.E.T case,…
This is awesome, love the diorama, and the direction you're inspired by. I searched this game and found what I hope is a representative image: This game looks really cool, great inspiration! It's important to note that this uses lighting and post-processing to change the "look" of the assets. I think they are using PBR…
I can identify with a lot of what you describe - I'm sure many other people on here can too. After many years of living with low impulse control and literally no patience I have established the following two things... - Beating your face against a problem for hours without a break rarely results in a well solved problem. -…
It's a native look-and-feel UI with a 3D viewport embedded ( which you can disable completely so no extra rendering time will be used in case you want to execute just the HM2NM tool, etc ). I changed the right-collapsible window by floating/docking windows though... in that way you can move the windows with more freedom or…
I managed to spend a couple of hours on the drone this morning. I am pretty happy with how it is looking now. I managed to bulk up the arms, incorporate the gills to the body itself which works alot better. I have also mirrored it across etc. I still need to make a few tweaks here and there, like the smoothing on the big…
So... I liked my desert environment but wanted a ship background as well. I downloaded a free 'sci-fi' corridor but it wasn't giving the right vibes so I ended up making a super quick ship background last weekend based on some in game screenshots. And look, I'm not an environment artist, I won't pretend to be one, but this…
Hello Everyone, I am new to polycount and This is my very first post over here. I am looking for refrence material for 3D modeling Mostly Hard Surface stuff vechiles/props/environments etc as I find it hard to search for appropriate refernces for modeling along with concepts for sculting in Z Brush i.e.…
So, i came across this problem yesterday. Somehow mirrored uv showing weird shading only on curved surface to x axis. No sharp edges, flipped normal, overlap vertex etc. Everything was correct, the onlything i know is its from the normal map i baked in marmoset.